Class CAsyncSocket::
SimpleMessageMapKey()
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Public Function Declared in:
AsyncSocket.h

'Declaration' icon -- Shortcut to top of page. Declaration

static char SimpleMessageMapKey(
    DWORD dwSleep);

'Description' icon -- Shortcut to top of page. Description

Message map that exists when a key is pressed

'Function Body' icon -- Shortcut to top of page. Function Body

try
{
    //If there is no message map, then receive won't work
    MSG msg;

    //Set the message map to zeros
    memset(&msg,
           0,
           sizeof(msg));

    //Until a key was hit
    while (!kbhit())
    {
        while (!kbhit() &&
               PeekMessage(&msg,
                           NULL,
                           0,
                           0,
                           PM_REMOVE))
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }

        //Do we need to sleep
        if (!kbhit())
            //Sleep so wont be hanged
            Sleep(dwSleep);
    }

    //Return the char
    return getch();
}
ERROR_HANDLER_STATIC_RETURN(CAsyncSocket_Class,"SimpleMessageMapKey",0)

'See Also' icon -- Shortcut to top of page. See Also

Class Overview Class Overview  |  Protected base class CSpoofBase  |  Hierarchy Chart Hierarchy Chart


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