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CClientSocket::SendData() |
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Private Function (Not Declared) |
Declared in: UDPRelay.h |
int CClientSocket::SendData( const char* pBuffer, unsigned long ulBufferSize);
try { //Do we have a timer if (m_pFather->GetTimeout()) //Set it if (!SetTimeout(m_pFather->GetTimeout())) //Report it ReportError("SendData","Failed to set timeout!"); //Send the data return Send(m_usLocalPort, m_pFather->GetTarget(), m_pFather->GetTargetPort(), pBuffer, ulBufferSize); } ERROR_HANDLER_RETURN("SendData",GetErrorCode())
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