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ReBlock() |
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Public Function |
Declared in: AsyncSocket.h |
virtual BOOL ReBlock();
Transfer the socket back to blocking mode!
if (m_bBlocking) return TRUE; try { //Quit if not ok if (!CheckAsyncSocketValid()) return FALSE; if (Block()) //Set to reblock m_bBlocking=TRUE; //And quit return TRUE; } ERROR_HANDLER_RETURN("ReBlock",FALSE)
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