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OnSocketConnect() |
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Protected Function |
Declared in: SocketPoolSocket.h |
virtual BOOL OnSocketConnect( int iErrorCode);
Connection event
try { //Are we connected ? if (!iErrorCode) //Call our father m_pFather->SocketConnected(this); else //Indicate we are closed m_pFather->SocketClosed(this); //Done return TRUE; } ERROR_HANDLER_RETURN("OnSocketConnect",TRUE)
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