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AddObject() |
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Public Function |
Declared in: WaitList.h |
void AddObject( CWaitableObject* pObject, BOOL bNoRelease=FALSE);
Add an object
if (m_ulWaitCount==MAXIMUM_WAIT_OBJECTS) return; //And put the object m_aHandles[m_ulWaitCount]=pObject->GetHandle(); m_aObjects[m_ulWaitCount]=pObject; m_bRelease[m_ulWaitCount]=!bNoRelease; //Increase the count ++m_ulWaitCount;
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