Class CSocketThreadManager Base ClassesData ItemsConstructorsDestructorsFunctionsCustom CodeGo to hierarchy chart    Prev page: Custom Code in Source After IncludesNext page: m_bInitialized    Show member index
Class Declared in:
SocketThreadManager.h

'Overview' icon -- Shortcut to top of page. Overview

Copyright (c) 2000-2003 Barak Weichselbaum <barak@komodia.com> All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS `AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Contact info:

Site:                  http://www.komodia.com Main contact:          barak@komodia.com For custom projects, consulting, or other paid services:         sales@komodia.com

Hierarchy Chart Hierarchy Chart

'Base Classes' icon -- Shortcut to top of page. Base Classes

Public base class CErrorHandler

'Data Items' icon -- Shortcut to top of page. Data Items

Private data BOOL m_bInitialized Are we initialized
Private data static BOOL m_bRegisteredWindow Have we registered our window ?
Private data BOOL m_bStaticClass Are we a static class
Private data HINSTANCE m_hInstance Our instance
Private data CGenericCriticalSection * m_pCSection Our critical section
Private data ThreadData * m_pThreadData Our windows struct
Private data std::string m_sClassName Our class name
Private data static CSocketThreadManager m_sManager Our static instance to delete the window
Private data unsigned long m_ulThreadCount Our thread count

'Constructors' icon -- Shortcut to top of page. Constructors

Private constructor

CSocketThreadManager( BOOL bStatic )

Static Ctor
Private constructor

CSocketThreadManager( const CSocketThreadManager& rManager )

No copy Ctor
Public constructor

CSocketThreadManager( HINSTANCE hInstance )

Ctor and Dtor

'Destructors' icon -- Shortcut to top of page. Destructors

Public destructor virtual

~CSocketThreadManager()

'Functions' icon -- Shortcut to top of page. Functions

Private function void

CleanThreads( BOOL bError )

Delete the thread structure
Public function void

DecreaseSocketCount( HWND hWindowHandle, BOOL bFreeze=FALSE )

Less socket in the system
Public function void

DecreaseTimeoutCount( HWND hWindowHandle, BOOL bFreeze=FALSE )

Less socket in the system
Public function const std::string &

GetClassName() const

Get the name of the allocated class
Private function int

GetIndexByHWND( HWND hHandle ) const

Get the socket array position by the window handle
Private function int

GetMostAvailableThread() const

Get the freeiest thread
Public function HWND

GetWindowHandle( BOOL bTimeout=FALSE )

Get the most available window handle
Public function BOOL

Initialize( unsigned long ulThreadCount, LPCSTR lpClassName )

Initialize the thread manager
Private function CSocketThreadManager

m_sManager( TRUE )

Our global manager
Private function CSocketThreadManager &

operator =( const CSocketThreadManager& rManager )

No assignment operator
Private function BOOL

RegisterClass( LPCSTR lpClassName )

Register the wnd class
Public function CSocketThreadManager::TimerID

RegisterTimeout( int iMS, LPTimeoutProc pProc, LPVOID pData, BOOL bClearTimeout=FALSE, HWND hHandle=NULL, TimerID* pTimer=NULL )

Register a timeout iMS - Timeout interval pProc - Proc to run pData - Data to give the proc bClearTimeout - Autodelete the timeout
Public function BOOL

RemoveTimeout( TimerID& aTimerID )

Remove a timer
Public function BOOL

ReSetTimeout( const TimerID& rTimerID )

Refresh an existing timeout
Private function static DWORD

SocketThread( LPVOID lpParameter )

Our thread function
Private function BOOL

SpawnThreads( LPCSTR lpClassName )

Spawn the threads
Public function BOOL

Uninitialize()

Uninitialize the thread manager (will be called by destructor anyway)
Private function BOOL

UnregisterClass()

Unregister the wnd class

'Custom Code' icon -- Shortcut to top of page. Custom Code

'Implementation Details' icon -- Shortcut to top of page. Implementation Details

File(s)
C:\dev\Komodia\SocketThreadManager.cpp
C:\dev\Komodia\SocketThreadManager.h
Header Includes
ErrorHandler.h     
map     
Source Includes
stdafx.h     for precompiled header directive
SocketThreadManager.h     
ErrorHandlerMacros.h     
OSManager.h     
GenericCriticalSection.h     
GenericThread.h     
GenericEvent.h     
WaitList.h     
Owner
tcpip4
Last Modified
05/02/2003 19:55:45 PM

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