Class CAsyncSocket::
SimpleMessageMap()
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Public Function Declared in:
AsyncSocket.h

'Declaration' icon -- Shortcut to top of page. Declaration

static void SimpleMessageMap(
    DWORD dwRunTimeMS);

'Description' icon -- Shortcut to top of page. Description

Implement a timed message map

'Function Body' icon -- Shortcut to top of page. Function Body

try
{
    //If there is no message map, then receive won't work
    MSG msg;

    //Set the message map to zeros
    memset(&msg,
           0,
           sizeof(msg));

    //Start loop
    DWORD dwLoopStart;
    dwLoopStart=GetTickCount();

    //Until a key was hit
    while (GetTickCount()-dwLoopStart<dwRunTimeMS)
    {
        while (PeekMessage(&msg,
                           NULL,
                           0,
                           0,
                           PM_REMOVE))
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }

        //Sleep so wont be hanged
        Sleep(1);
    }
}
ERROR_HANDLER_STATIC(CAsyncSocket_Class,"SimpleMessageMap")

'See Also' icon -- Shortcut to top of page. See Also

Class Overview Class Overview  |  Protected base class CSpoofBase  |  Hierarchy Chart Hierarchy Chart


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